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80 lines
2.4 KiB
YAML
80 lines
2.4 KiB
YAML
# .woodpecker.yml
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# 在 macOS ARM64 的本地 exec agent 上跑一组检查
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steps:
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- name: env-info
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image: /bin/zsh
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when:
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platform: darwin/arm64
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event: [push, manual, pull_request]
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commands:
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- |
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set -e
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echo "== Agent =="
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echo "Host: ${HOST:-unknown}"
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echo "Platform: ${CI_SYSTEM_PLATFORM}"
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echo "Backend: ${CI_SYSTEM_BACKEND}"
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echo "Agent name: ${CI_AGENT_NAME:-unknown}"
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echo
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echo "== OS =="
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sw_vers
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uname -a
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echo
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echo "== Toolchains =="
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xcodebuild -version || true
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xcrun -sdk macosx --show-sdk-version || true
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swift --version || true
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clang --version || true
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echo
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echo "== GPU (Metal) =="
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system_profiler SPDisplaysDataType | sed -n '1,120p' || true
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# 如未装完整 Xcode/CLT,下面 metal 编译可能跳过
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xcrun -sdk macosx --find metal >/dev/null 2>&1 && echo "metal is available" || echo "metal not found"
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- name: swift-hello
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image: /bin/zsh
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when:
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platform: darwin/arm64
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event: [push, manual, pull_request]
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commands:
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- |
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set -e
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cat > hello.swift <<'SWIFT'
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import Foundation
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print("Hello from Swift on \(ProcessInfo.processInfo.operatingSystemVersionString)")
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SWIFT
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swiftc hello.swift -o hello
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./hello
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- name: metal-compile
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image: /bin/zsh
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when:
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platform: darwin/arm64
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event: [push, manual, pull_request]
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commands:
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- |
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set -e
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if xcrun -sdk macosx --find metal >/dev/null 2>&1; then
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cat > shader.metal <<'METAL'
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using namespace metal;
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kernel void k(device float* in [[buffer(0)]],
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device float* out [[buffer(1)]],
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uint id [[thread_position_in_grid]]) { out[id] = in[id] * 2.0; }
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METAL
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xcrun -sdk macosx metal -c shader.metal -o shader.air
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xcrun -sdk macosx metallib shader.air -o shader.metallib
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ls -lh shader.*
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else
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echo "Skipping Metal compile because Xcode CLI tools (metal) are not available."
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fi
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- name: brew-check
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image: /bin/zsh
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when:
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platform: darwin/arm64
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event: [push, manual, pull_request]
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commands:
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- |
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set -e
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brew --version || true
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which brew || true
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